I don't think that's ghosting. CTRL is a pure combination key, so pressing it together with another key is how it's ment to be used.
The problem is **that are all hotkeys which are recognised by the Unity Editor** itself. In a build it will work as expected. For testing i recommend to not use the CTRL key in the editor. You can setup another alternate key for crouching. Try press CTRL and S and you will actually get a notification that you can't save the scene while in run-mode.
CTRL + D is "duplicate" in the editor
CTRL + A is "select all"
Unity uses a lot CTRL key ombinations. So avoid modifier keys (CTRL / ALT) completely if possible.
Again: In a build all those problems are gone.
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